Literaturliste zu Kryptowährungen und Social Media

Ausgewählte Amazon-Titel zu Kryptowährungen und Social Media

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1

Thompson Teri und Macy Beverly: The Power of Real-Time Social Media Marketing: How to Attract and Retain Customers and Grow the Bottom Line in the Globally Connected World

Thompson Teri und Macy BeverlyThe Power of Real-Time Social Media Marketing: How to Attract and Retain Customers and Grow the Bottom Line in the Globally Connected WorldGebundene Ausgabe kaufen
2

Erik Schlie und Jörg Rheinboldt: Simply Seven: Seven Ways to Create a Sustainable Internet Business (IE Business Publishing)

Erik Schlie und Jörg RheinboldtSimply Seven: Seven Ways to Create a Sustainable Internet Business (IE Business Publishing)Gebundene Ausgabe kaufen
3

Gabe Zichermann und Joselin Linder: Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests

Gabe Zichermann und Joselin LinderGame-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and ContestsGebundene Ausgabe kaufen
4

Tom Bunzel: Tools of Engagement: Presenting and Training in a World of Social Media

Tom BunzelTools of Engagement: Presenting and Training in a World of Social MediaTaschenbuch kaufen
5

Jon Radoff: Game On: Energize Your Business with Social Media Games

Jon RadoffGame On: Energize Your Business with Social Media GamesTaschenbuch kaufen
1

Verena Kern: Virtual Currencies in Online Gaming

Verena KernVirtual Currencies in Online GamingTaschenbuch kaufen
2

Samuel Velasco und Leandro Medina: The Social Nature Of Cryptocurrencies Or: What Would Marx Say About Bitcoin? (English Edition)

Samuel Velasco und Leandro MedinaThe Social Nature Of Cryptocurrencies Or: What Would Marx Say About Bitcoin? (English Edition)Kindle Edition kaufen
1

Robin Mansell: Imagining the Internet: Communication, Innovation, and Governance

Robin MansellImagining the Internet: Communication, Innovation, and GovernanceTaschenbuch kaufen
2

Vili Lehdonvirta und Edward Castronova: Virtual Economies: Design and Anaysis (Information Policy)

Vili Lehdonvirta und Edward CastronovaVirtual Economies: Design and Anaysis (Information Policy)Gebundene Ausgabe kaufen
3

Andrew Sparrow: The Law of Virtual Worlds and Internet Social Networks

Andrew SparrowThe Law of Virtual Worlds and Internet Social NetworksGebundene Ausgabe kaufen
4

Karen Foreman: Social Media Dictionary: A Modern Guide to Social Media, Texting, and Digital Communication

Karen ForemanSocial Media Dictionary: A Modern Guide to Social Media, Texting, and Digital CommunicationTaschenbuch kaufen
5

Lon Safko: The Social Media Bible: Tactics, Tools, and Strategies for Business Success

Lon SafkoThe Social Media Bible: Tactics, Tools, and Strategies for Business SuccessTaschenbuch kaufen
6

Edward Castronova: Exodus to the Virtual World: How Online Fun Is Changing Reality

Edward CastronovaExodus to the Virtual World: How Online Fun Is Changing RealityGebundene Ausgabe kaufen
7

Katherine Losse: The Boy Kings: A Journey into the Heart of the Social Network

Katherine LosseThe Boy Kings: A Journey into the Heart of the Social NetworkGebundene Ausgabe kaufen
8

Tim Fields und Brandon Cotton: Social Game Design: Monetization Methods and Mechanics

Tim Fields und Brandon CottonSocial Game Design: Monetization Methods and MechanicsTaschenbuch kaufen
9

Richard E. Ferdig und Sara de Freitas: Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends (Premier Reference Source)

Richard E. Ferdig und Sara de FreitasInterdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends (Premier Reference Source)Gebundene Ausgabe kaufen
10

Joe Essid und Dona J. Hickey: Identity and Leadership in Virtual Communities: Establishing Credibility and Influence (Advances in Social Networking and Online Communities)

Joe Essid und Dona J. HickeyIdentity and Leadership in Virtual Communities: Establishing Credibility and Influence (Advances in Social Networking and Online Communities)Gebundene Ausgabe kaufen
11

Mario Herger: Enterprise Gamification: Engaging people by letting them have fun

Mario HergerEnterprise Gamification: Engaging people by letting them have funTaschenbuch kaufen
12

Tracy L Tuten: Social Media Marketing

Tracy L TutenSocial Media MarketingTaschenbuch kaufen
13

Pieter Hintjens: Culture and Empire: Digital Revolution

Pieter HintjensCulture and Empire: Digital RevolutionTaschenbuch kaufen
14

Hoff, van den, Ronald: Society 3.0: Mastering the Global Transition on Our Way to

Hoff, van den, RonaldSociety 3.0: Mastering the Global Transition on Our Way toTaschenbuch kaufen
15

Karsten Wysk: Game of Life - What if game designers ruled the world?

Karsten WyskGame of Life - What if game designers ruled the world?Taschenbuch kaufen
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Ivory, James D. , PH. D.: Virtual Lives: A Reference Handbook (Contemporary World Issues)

Ivory, James D. , PH. D.Virtual Lives: A Reference Handbook (Contemporary World Issues)Gebundene Ausgabe kaufen
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Udo Pichl: Social Networks: Information and Virtual Goods: Virtual Information and Currency in Virtual Networks

Udo PichlSocial Networks: Information and Virtual Goods: Virtual Information and Currency in Virtual NetworksTaschenbuch kaufen
18

Gerrit Heinemann und Christian W. Gaiser: Social - Local - Mobile: The Future of Location-based Services (Management for Professionals)

Gerrit Heinemann und Christian W. GaiserSocial - Local - Mobile: The Future of Location-based Services (Management for Professionals)Gebundene Ausgabe kaufen
19

Michael Rymaszewski und Wagner James Au: Second Life: The Official Guide

Michael Rymaszewski und Wagner James AuSecond Life: The Official GuideTaschenbuch kaufen
1

Gabe Zichermann und Joselin Linder: The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

Gabe Zichermann und Joselin LinderThe Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the CompetitionGebundene Ausgabe kaufen
2

Milan Guenther: Intersection: How Enterprise Design Bridges the Gap Between Business, Technology, and People

Milan GuentherIntersection: How Enterprise Design Bridges the Gap Between Business, Technology, and PeopleTaschenbuch kaufen
3

Gavin Newsom und Lisa Dickey: Citizenville: How to Take the Town Square Digital and Reinvent Government

Gavin Newsom und Lisa DickeyCitizenville: How to Take the Town Square Digital and Reinvent GovernmentTaschenbuch kaufen
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Kris Duggan und Kate Shoup: Business Gamification For Dummies

Kris Duggan und Kate ShoupBusiness Gamification For DummiesTaschenbuch kaufen